using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Player", menuName = "Custom/Character/Player")]
public class PlayerSO : ScriptableObject
{
    [SerializeField]
    private PlayerGroundedData playerGroundedData;
    public PlayerGroundedData PlayerGroundedData => playerGroundedData;
    
    public PlayerAirborneData PlayerAirborneData;
}